Super Mario 64

Super Mario 64 is a 3-D platformer game for the Nintendo 64. It was first released in Japan on June 23, 1996; in the U.S. on September 29, 1996; in Europe on March 1, 1997; and in Australia on March 1, 1997. This game was one of two launch titles for the Nintendo 64, along with Pilotwings 64, which helped drive initial sales of the console. To date, it has sold over 11 million copies, and is the second most popular game on the Virtual Console. It is the first game in the Super Mario 3D series.

Super Mario 64 was originally in development for the Super Famicom, or SNES outside of Japan, but was moved to the Nintendo 64 after limitations proved very hassling[1]. Though it was not the first 3-D platforming game, it revolutionized the genre, with many games soon following its formula using it as a sort of benchmark[2]. It is widely acclaimed as one of the greatest games of all time[3][4][5].

A version of the game was released in Japan on July 18, 1997, that included Rumble Pak support. This is actually the same as the International release of the game, as it retains all of the glitch fixes as well as graphical and sound changes (except Mario calling Bowser by his name in a voice clip, which was «buh-bye» in all Japanese versions as he tosses him by the tail – this is because he is not known as Bowser in Japan). The only differences other than one voice clip are the language being changed back to Japanese and the Rumble Pak support.

 

A remake of Super Mario 64 was released for the Nintendo DS entitled Super Mario 64 DS in 2004. The remake had various differences from the original game. There was also a sequel planned called Super Mario 64 2, though it was canceled.

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