{"id":2591,"date":"2014-10-06T17:30:08","date_gmt":"2014-10-06T22:30:08","guid":{"rendered":"http:\/\/blog.espol.edu.ec\/icm00794\/?p=2591"},"modified":"2025-12-11T20:57:20","modified_gmt":"2025-12-12T01:57:20","slug":"3eva2009ti_t4-juego-de-trincheras","status":"publish","type":"post","link":"https:\/\/blog.espol.edu.ec\/algoritmos101\/fp-3eva10\/3eva2009ti_t4-juego-de-trincheras\/","title":{"rendered":"3Eva2009TI_T4 Juego de Trincheras"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\" id=\"3EvaIT2009\">3ra Evaluaci\u00f3n I T\u00e9rmino 2009-2010. Septiembre 15, 2009 \/ICM00794<\/h2>\n\n\n\n<p><strong>Tema 4<\/strong> (35 puntos). Realice un simulador de juego de guerra para trincheras entre el INVASOR (computador) y un DEFENSOR con mortero (usuario) en un tablero de 8x8, con las siguientes reglas:<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li>El INVASOR ubica aleatoriamente 5 soldados entre las \u00faltimas 4 filas.<\/li>\n\n\n\n<li>En cada instante de tiempo cada soldado se desplaza aleatoriamente una trinchera hacia arriba, abajo, izquierda o derecha dentro del tablero.<\/li>\n\n\n\n<li>Un soldado no puede moverse a una trinchera ocupada.<\/li>\n\n\n\n<li>El DEFENSOR ingresa las coordenadas de la trinchera a la cual disparar, si hab\u00eda un invasor lo elimina.<\/li>\n\n\n\n<li>El defensor dispone de 15 municiones.<\/li>\n<\/ol>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><th>&nbsp;<\/th><th>1<\/th><th>2<\/th><th>3<\/th><th>4<\/th><th>5<\/th><th>6<\/th><th>7<\/th><th>8<\/th><\/tr><tr><th>1<\/th><td>&nbsp;<\/td><td>&nbsp;<\/td><td>&nbsp;<\/td><td>&nbsp;<\/td><td>&nbsp;<\/td><td>&nbsp;<\/td><td>&nbsp;<\/td><td>&nbsp;<\/td><\/tr><tr><th>2<\/th><td>&nbsp;<\/td><td>&nbsp;<\/td><td>&nbsp;<\/td><td>&nbsp;<\/td><td>&nbsp;<\/td><td>&nbsp;<\/td><td>&nbsp;<\/td><td>&nbsp;<\/td><\/tr><tr><th>3<\/th><td>&nbsp;<\/td><td>&nbsp;<\/td><td>&nbsp;<\/td><td>&nbsp;<\/td><td>&nbsp;<\/td><td>&nbsp;<\/td><td>&nbsp;<\/td><td>&nbsp;<\/td><\/tr><tr><th>4<\/th><td>&nbsp;<\/td><td>&nbsp;<\/td><td>&nbsp;<\/td><td>&nbsp;<\/td><td>&nbsp;<\/td><td>&nbsp;<\/td><td>&nbsp;<\/td><td>&nbsp;<\/td><\/tr><tr><th>5<\/th><td>1<\/td><td>&nbsp;<\/td><td>&nbsp;<\/td><td>&nbsp;<\/td><td>&nbsp;<\/td><td>1<\/td><td>&nbsp;<\/td><td>&nbsp;<\/td><\/tr><tr><th>6<\/th><td>&nbsp;<\/td><td>1<\/td><td>&nbsp;<\/td><td>1<\/td><td>&nbsp;<\/td><td>&nbsp;<\/td><td>&nbsp;<\/td><td>&nbsp;<\/td><\/tr><tr><th>7<\/th><td>&nbsp;<\/td><td>&nbsp;<\/td><td>&nbsp;<\/td><td>&nbsp;<\/td><td>&nbsp;<\/td><td>&nbsp;<\/td><td>1<\/td><td>&nbsp;<\/td><\/tr><tr><th>8<\/th><td>&nbsp;<\/td><td>&nbsp;<\/td><td>&nbsp;<\/td><td>&nbsp;<\/td><td>&nbsp;<\/td><td>&nbsp;<\/td><td>&nbsp;<\/td><td>&nbsp;<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<pre class=\"wp-block-code\"><code>&gt;&gt; Dispara mortero fila: 6\n&gt;&gt; columna: 4\n&gt;&gt; Quedan: soldados=4 ,\nbombas=14\ninvadido=0<\/code><\/pre>\n\n\n\n<p>El juego termina cuando:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Todos los invasores han sido destruidos,<\/li>\n\n\n\n<li>el defensor no tenga municiones, o<\/li>\n\n\n\n<li>un invasor haya llegado a la primera l\u00ednea.<\/li>\n<\/ul>\n\n\n\n<p><strong>R\u00fabrica<\/strong>: ubicaci\u00f3n aleatoria y no repetida de invasores en tablero (10 puntos), movimiento de invasores dentro del tablero (10 puntos), control de municiones e invasores eliminados (5 puntos), integraci\u00f3n del juego(10 puntos)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>3ra Evaluaci\u00f3n I T\u00e9rmino 2009-2010. Septiembre 15, 2009 \/ICM00794 Tema 4 (35 puntos). Realice un simulador de juego de guerra para trincheras entre el INVASOR (computador) y un DEFENSOR con mortero (usuario) en un tablero de 8x8, con las siguientes reglas: &nbsp; 1 2 3 4 5 6 7 8 1 &nbsp; &nbsp; &nbsp; &nbsp; [&hellip;]<\/p>\n","protected":false},"author":8043,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"wp-custom-template-entrada-fp-ejercicios","format":"standard","meta":{"footnotes":""},"categories":[120],"tags":[146,148],"class_list":["post-2591","post","type-post","status-publish","format-standard","hentry","category-fp-3eva10","tag-aleatorios","tag-arreglos-matrices"],"_links":{"self":[{"href":"https:\/\/blog.espol.edu.ec\/algoritmos101\/wp-json\/wp\/v2\/posts\/2591","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.espol.edu.ec\/algoritmos101\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.espol.edu.ec\/algoritmos101\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.espol.edu.ec\/algoritmos101\/wp-json\/wp\/v2\/users\/8043"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.espol.edu.ec\/algoritmos101\/wp-json\/wp\/v2\/comments?post=2591"}],"version-history":[{"count":3,"href":"https:\/\/blog.espol.edu.ec\/algoritmos101\/wp-json\/wp\/v2\/posts\/2591\/revisions"}],"predecessor-version":[{"id":17195,"href":"https:\/\/blog.espol.edu.ec\/algoritmos101\/wp-json\/wp\/v2\/posts\/2591\/revisions\/17195"}],"wp:attachment":[{"href":"https:\/\/blog.espol.edu.ec\/algoritmos101\/wp-json\/wp\/v2\/media?parent=2591"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.espol.edu.ec\/algoritmos101\/wp-json\/wp\/v2\/categories?post=2591"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.espol.edu.ec\/algoritmos101\/wp-json\/wp\/v2\/tags?post=2591"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}