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Aplllying shadows depending on the position of the Lights

domingo, septiembre 25th, 2011
Like we have to recreate the shadow depending on the position of the lights, then we create a function that receive the lights atttributes so it can work in a appropiatte way dependending on the lights, and the normal vector that this create [flickr id="6187010298" thumbnail="medium" overlay="true" size="medium" group="" align="none"] [flickr id="6187012718" thumbnail="medium" overlay="true" size="medium" group="" align="none"]  Read More

Shadow Accomplished

domingo, septiembre 25th, 2011
We finally accomplished doing the shadows. [flickr id="6187003274" thumbnail="medium" overlay="true" size="medium" group="" align="none"]  Read More

Shadow Problem

domingo, septiembre 25th, 2011
We have a problem, but it seems that we are close to fullfill the shadow animation. We have the flat images of the planets in the Floor. But they have textures, and we want only to have a black color, like the shadows. Read More

Working with the Shadows

domingo, septiembre 25th, 2011
We are looking the war to work with the shadow, it seems a little complicated because it seems to works with normal vectors, and we have to understand that.  Read More

We fix three Point Lights and Three SpotLights

domingo, septiembre 25th, 2011
Like specified in the Project, we are going to work with two types of lights: SpotLights and Normal Lights Read More

We fix the THree Lights Position

domingo, septiembre 25th, 2011
If we see the picture , we have little spheres that represent the positions of the three lights in triangular arrangement. [flickr id="6186462963" thumbnail="medium" overlay="true" size="medium" group="" align="none"]  Read More