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gluPerspective() and glViewport()

domingo, junio 5th, 2011
We´ve searched in a OpenGL manual what gluPerspective() does, we also look something about glViewport(): Well, gluPerspective has 4 arguments:
fovy.- Specifies the field of view angle, in degrees, in the y direction.
aspect.- Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
zNear.- Specifies the distance from the viewer to the near clipping plane (always positive).
zFar.- Specifies the… Read More

Problemas para que salga la imagen en 3D

sábado, junio 4th, 2011
Estamos buscando como slucioner el problema para que las imagenes no salgan en 2d, y den la ilusion de estar en 3D... Estamos trabajando con las funcion glViewport() y gluPerspective()... Read More

COMIENZO DE BLOG EN COMPUTER GRAPHICS 1

sábado, junio 4th, 2011
Se empieza la bitacora de la clase de Computer Graphics ... We´ve already a laptop ready with all we need in order to begin programming the project, We´ve installed the Visual Studio and all the libraries of gl and glut... Read More