gluPerspective() and glViewport()
domingo, junio 5th, 2011
We´ve searched in a OpenGL manual what gluPerspective() does, we also look something about glViewport(): Well, gluPerspective has 4 arguments:
fovy.- Specifies the field of view angle, in degrees, in the y direction.
aspect.- Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
zNear.- Specifies the distance from the viewer to the near clipping plane (always positive).
zFar.- Specifies the… Read More