Super Mario All-Stars

Super Mario All-Stars es un videojuego creado por Nintendo para su consola Super Nintendo Entertainment System (Super NES) en 1993. En sí mismo no fue un videojuego nuevo, sino una recopilación de la saga de Super Mario lanzada para su consola antecesora, la Nintendo Entertainment System, llamada comúnmente NES.

Super Mario All-Stars llevó estos clásicos de la NES al mundo de los 16 bits, brindándoles una muy mejorada gráfica de vivos colores y un sonido estéreo, además de la posibilidad de ir guardando el avance a medida que se pasaban los mundos.

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Video (Super Mario World)

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Super Mario World

Super Mario World (originally known in Japan as Super Mario Bros. 4: Super Mario World) was the first Mario launch game for the Super Nintendo Entertainment System, November 21, 1990. The game was produced by Shigeru Miyamoto, the music was composed by Koji Kondo, and the graphics were designed by Shigefumi Hino. This game was playable in the SNES and the Super Famicom. Super Mario World is an unlockable masterpiece in Super Smash Bros. Brawl. To unlock, one must play in the Yoshi’s Island stage more than three times.

The game has a successor, Super Mario World 2: Yoshi’s Island, which is set in the same place and plays similar to its predecessor. However, instead of taking place after Super Mario World, Yoshi’s Island took place many years before it.

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Video (Super Mario Bros. 3)

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Super Mario Bros. 3

Super Mario Bros. 3 (also known by the abbreviation SMB3) is a platform adventure game for the Nintendo Entertainment System. It was released in Japan on October 23, 1988; in North America on February 12, 1990; and in Europe on August 29, 1991. It was later released in the US on the Wii’s Virtual Console on November 5, 2007. It is the sequel to Japanese version of Super Mario Bros. 2, although outside of Japan, it is considered the sequel to the Americanized Super Mario Bros. 2.

It has been considered as one of the greatest games of all time. Its complexity and challenging levels made it a huge success. In addition to new power ups, it featured new moves, items, and enemies. It also features special non-level parts of each world, including Toad Houses and Spade Panels, as well as some secret parts, such as the White Toad House and the Treasure Ship. Shortly after the release of the game, a cartoon named The Adventures of Super Mario Bros. 3 was made. The cartoon was based on the game, except the plot was changed. In the cartoons, King Koopa and his Koopalings tried to take over the real world as well, and not only the Mushroom Kingdom.

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Video(Super Mario Bros. 2)

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Super Mario Bros. 2

Super Mario Bros. 2’s genesis came about in 1987, when Nintendo of America got it’s first look at the Japanese version of Super Mario Bros. 2. Nintendo of America believed that Super Mario Bros. 2, which was a slightly altered version of the first Super Mario Bros. game with an increased difficulty level, would not be a commercial success in the United States and elsewhere in the world.

Many characters and abilities from Super Mario Bros. 2 later reappeared in the Super Mario series. Luigi’s ability to Jump higher and stay in the air longer than Mario comes from this game, as well as Peach’s occasional ability to hover in midair and pull vegetables from the ground (Super Smash Bros. Melee). Shy Guys, Snifits, Bob-ombs, Pokeys, and Birdo were also introduced and would later be incorporated into later Mario Brothers games. Wart, the main villain, never reappeared in a video game, but has made an appearance in the Nintendo Comics System and has been mentioned in later games. He did, however, appear in Legend of Zelda: Link’s Awakening under his Japanese name, «Mamu».

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Video (Super Mario Bros. Lost Levels)

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Super Mario Bros.: The Lost Levels

Super Mario Bros.: The Lost Levels (named Super Mario Bros.: 2 in Japan, and more recently Super Mario Bros. 2: For Super Players), is a Mario game which closely resembles the original Super Mario Bros. and is not to be confused with the European and American Super Mario Bros. 2.

Super Mario Bros. 2 was released in 1986 for the Famicom Disk System to Japan only. It uses a slightly altered Super Mario Bros.’s engine, with different levels and new features including altered graphics and new enemy behavior. Nintendo of America originally deemed this game too challenging and too much like the original to sell well in western countries, so it adapted an unpopular Japanese game called Doki Doki Panic and released it in those parts as Super Mario Bros. 2.

The first time this game was released in Europe and America was its remake in Super Mario All-Stars. Here it was named Super Mario Bros.: The Lost Levels. with text under the box title reading For Super Players.

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Super Mario Bros.

Super Mario Bros. (JapMARIO BROS. 1anese スーパーマリオブラザーズ Super Mario Brothers) is the semi-sequel to Mario Bros., a game which was released for the Famicom on September 13, 1985, and on the Nintendo Entertainment System in North America in late 1985 or 1986. This is the first game to be set explicitly in the Mushroom Kingdom, marking the first appearances of Bowser and Princess Toadstool, as well as Koopa Troopas, Goombas and many other Mario series enemies. Super Mario Bros. was the best selling video game of all time until recently when it was surpassed by Wii Sports, and was largely responsible for the initial success of the Nintendo Entertainment System. As of 2003, the game has sold more than 40.23 million copies worldwide, making it the second best selling video game of all time.

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