agosto 18th, 2011
We have already do the zoom in and out, and also the mouse motion in the prject.. now we have to dedcaited to the change of figures... like torus, spheres, square, triangle, pyramids, etc...
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Posted in Cosas Bacanes |
agosto 18th, 2011
After we accomplished doing the mouse motion, our group dedicate to the Zoom in and Zoom out...
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Posted in Cosas Bacanes |
agosto 18th, 2011
We already have the spheres rotating using the mouse...
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By using the mouse we will be able to move the group spheres...
Posted in Cosas Bacanes |
agosto 18th, 2011
In this part of the project. we also have to apply Phong Shading to the shapes...
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julio 17th, 2011
Thanks to the idle Func we can work with KerboardFun anda change if the figures are torua, spheres etc... so far we had asigned a constant value that represent a detremined value such as: \n
#define SPHERE 0
\n
Posted in Cosas Bacanes |
julio 17th, 2011
we had search and we had found a very Useful function... Call glutIdleFunc() this func refresh screen in intervals of time... so we can put variable in the renderScene (where the figuras are described and are created in determined position), so we can refresh everytime a variable such as angle, position of viewer , or anityhing and this funcition will help to do that
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julio 16th, 2011
From the first Project, now the teacher send us to modify the first project and to implemente: Mouse Motion and Change shapes.
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junio 8th, 2011
PETER ARCENTALES
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JUAN ROMERO
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VICTOR ZAMBRANO
[flickr id="5811108572" thumbnail="thumbnail" overlay="true" size="medium" group="" align="none"]
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junio 5th, 2011
THe spheres are already fixed in their planes, now the problem, is when we rotate with glRotatef(), to the back of the sun, the spheres dissapeares (get out from the visible plane)... now we are looking what we have to do for this problem...
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junio 5th, 2011
In Friday June 3, we meet in a house, to begin with the project. We´ve found a very goo manual in Spanish that explains how to start your "First OpenGL figures".,.. form this we´ve learned so much, for example what is the purpose of the glPushMatrix() y glPopMatrix(), which are very important when you want to draw several spheres in the screen...
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