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gluPerspective() and glViewport()

junio 5th, 2011

We´ve searched in a OpenGL manual what gluPerspective() does, we also look something about glViewport():

Well, gluPerspective has 4 arguments:

fovy.- Specifies the field of view angle, in degrees, in the y direction.

aspect.- Specifies the aspect ratio that determines
the field of view in the x direction.
The aspect ratio is the ratio of x (width) to y (height).

zNear.- Specifies the distance from the viewer to the near clipping plane
(always positive).

zFar.- Specifies the distance from the viewer to the far clipping plane
(always positive).

Problemas para que salga la imagen en 3D

junio 4th, 2011

Estamos buscando como slucioner el problema para que las imagenes no salgan en 2d, y den la ilusion de estar en 3D...
Estamos trabajando con las funcion glViewport() y gluPerspective()...

COMIENZO DE BLOG EN COMPUTER GRAPHICS 1

junio 4th, 2011

Se empieza la bitacora de la clase de Computer Graphics ...

We´ve already a laptop ready with all we need in order to begin programming the project, We´ve installed the Visual Studio and all the libraries of gl and glut...